Why FromSoftware is Still King of the Soulslike - IGN (2024)

The soulslike genre has exploded over the last decade or so with all sorts of different takes on the genre. We’ve seen 2D soulslikes, anime soulslikes, sci-fi soulslikes, ninja soulslikes, third person shooter soulslikes, Star Wars soulslikes… the list goes on and on. But I think it’s hard not to argue that the king of the genre is still the originator of it: FromSoftware. Now, if you were to ask 10 different people why that is, you’d probably get 10 different answers, because the Souls games mean different things to different people. For some, they’re all about the PvP invasions and the unique brand of online play that only FromSoft’s games provide. For others, they love the deep lore that FromSoft buries deep in its environments, world design, and yes, even item descriptions. Others still just broadly like the unique challenge these games provide.

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But for me, if I had to boil down the key reason why the FromSoftware soulslikes are so special in a genre so full of other games trying to capture that same magic, it’s this: The feeling of awe and/or dread that you get from walking into a new region for the first time, not knowing what to expect or whether or not you’re even prepared for what’s in store for you, and the excitement that comes with the thought of exploring it. Other games have done a great job of putting their own spins on the methodical combat of the Souls series, the risk/reward mechanics surrounding death, and unique take on online play. Hell, some have even improved upon those features. But no soulslike has ever given me goosebumps like the first time I ventured into Sen’s Fortress, or Cainhurst Castle, or the Siofra River.

You could point to a number of reasons why FromSoftware is so good at creating these moments, but let’s get the most obvious and superficial one out of the way first: I dont think it’s hyperbole to say that the studio has some of the best environmental artists in video games today. FromSoft’s games may not be sheer graphical showcases in the same ways that powerhouses like Horizon, Battlefield, or Call of Duty are, but I’d always count them among the best looking games of each year based on the strength of their art direction alone. There’s just such a variety of breathtaking architecture, incredible vistas, and dreary, desolate landscapes that never fail to elicit whatever their intended reaction is.

And it's more than just their looks, it’s also the direction of how you’re introduced to these areas. Whether it’s the bat demons that pick you up and deliver you to Anor Londo, the lengthy elevator ride down to Siofra, or getting bagged by a snatcher in Bloodborne and taken away to the Hypogean Gaol, FromSoftware are masters of this technique of making grand introductions to exceedingly memorable areas.

But now let’s circle back to that feeling of dread, because that’s such a unique feeling in video games, and one that’s usually reserved for horror games. Every soulslike has some modicum of dread simply due to the fact that dying is so costly. You not only lose your progress to a checkpoint, but enemies respawn, whatever items you spent are not refunded, and you risk losing the one currency that’s used both for upgrading your character and gear. But despite this basically being a requirement at this point for every soulslike, no game makes me scared of the unknown quite like the Soulsborne series.

That’s probably because FromSoft is so good right out of the gate at making you well aware of the fact that there will be enemies and traps that, upon first encounter, you are simply not expected to survive against. There are forking paths with one route leading to the actual “right” way to go, and the other leading you down a road towards enemies that are far beyond your level range; shortcuts leading to areas that you’re not recommended to visit until much later; and treasure chests that… well you know.

It also helps that the enemies in Dark Souls, Demon’s Souls, Bloodborne, and Sekiro are absolutely vicious. Even the weakest enemies in these games can pose a threat, and the stronger standard enemies can sometimes feel like minibosses by themselves. This is important because these games are paced so well. Just when you start getting the hang of the attacks and patterns of enemies in one area you reach a brand new one, and are always faced with the prospect of new enemies that have a whole new set of attacks, techniques, and patterns to learn that are often completely different from anything else you’ve fought thus far. And sure, that sounds obvious, but no other soulslike has quite the level of enemy variety, both in terms of visual and AI design, as the FromSoftware games.

Finally, FromSoftware never rests on its laurels. Despite every game following the same core set of design mechanics and philosophies, there’s always some sort of substantial twist on the formula that prevents these games from ever feeling too reliant on what came before. Demon’s Souls established the formula, then Dark Souls took that formula into a small-scale open world with a huge emphasis on gated exploration. Dark Souls 2 adopted a bit more of a linear approach and changed up a number of mechanics, while Dark Souls 3 sort of combined elements of Demon’s Souls and Dark Souls. Bloodborne completely changed up the combat focus to be more aggressive on top of introducing a whole new dark victorian aesthetic. Sekiro made a shift to action over RPG, and finally Elden Ring took everything into the realm of a sprawling, nearly unrestrained open world. Not every change between these games is celebrated, but the fact that FromSoftware has been able to continuously iterate upon the formula without ever changing what fans truly love about these games is remarkable, and it’s one of the things that keeps the genre thriving. Now we don’t just have soulslikes, we have Sekiro-likes, Bloodborne-likes, and in the next few years, we’ll no doubt see some Elden Ring-likes.

FromSoftware Gameography

Developer spotlight: a look at the games the Tokyo-based company has developed over the years.

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King's Field (JP)FromSoftware
King's FieldFromSoftware
King's Field IIFromSoftware
Armored CoreFromSoftware
Armored Core: Project PhantasmaFromSoftware
Shadow TowerFromSoftware
Echo NightFromSoftware
Armored Core: Master of ArenaFromSoftware
Spriggan: Lunar VerseFromSoftware
Frame GrideFromSoftware

But as I said at the top, there are many reasons why people love these games. As someone who doesn’t care too much for the PvP aspects of these games, these are the things that make FromSoft’s games so special to me. What about you? Let me know what makes Soulsborne games so special to you in the comments below.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Why FromSoftware is Still King of the Soulslike - IGN (2024)

FAQs

Why didn't Miyazaki work on DS2? ›

During the development of Dark Souls 2, Miyazaki was working on other projects which led to him not being involved with the sequel. Eventually, Dark Souls 2 fell on two directors with differing views.

Who owns Elden Ring IP? ›

Ownership of the trademark switched from Namco to FromSoftware almost a year ago. FromSoftware, the developer known for games such as Bloodborne and Dark Souls, now has full ownership of Elden Ring, the critically acclaimed action RPG it released nearly two years ago.

Why Elden Ring is the best FromSoftware game? ›

Elden Ring was Game of the Year for a reason and it combines so many of the greatest aspects of other Souls games into a huge open world. Instead of the usual area grinding you have to do in these games, you can travel to an entirely different area to level up enough to fight the boss that just destroyed you.

Did Miyazaki work on Sekiro? ›

Development. Sekiro was directed by Hidetaka Miyazaki. Development of Sekiro began in late 2015 following the completion of Bloodborne's downloadable content, The Old Hunters. It was directed by Hidetaka Miyazaki, who had previously worked on the Dark Souls series and Bloodborne.

Did Miyazaki work on Elden Ring? ›

But in 2022, the company released the splendid, imperious Elden Ring, a collaboration with fantasy writer George RR Martin that is not only Miyazaki's masterpiece but also by far his most popular work: to date it has sold 25m copies. FromSoftware is no longer a niche maker of cult hits.

Who broke the Elden Ring? ›

The Night of Black Knives became the catalyst for the ensuing Shattering.In response to Godwyn's death, his mother, Queen Marika the Eternal, shattered the Elden Ring using her hammer, after which Radagon, Marika's consort and second Elden Lord, attempted to repair it using the same hammer but was unsuccessful.

Did Elden Ring sell well? ›

Elden Ring is easily FromSoftware's most successful game, with critical acclaim to go alongside its enormous sales success. It outsold each of the Dark Souls games, Demon's Souls, Sekiro, as well as Bloodborne (don't mention a remake!).

Who is the CEO of FromSoftware? ›

As CEOs chase infinite growth, Hidetaka Miyazaki says FromSoftware gets "better games and better decisions" from a "conservative forecast" with "room to fail" Elden Ring is, by orders of magnitude, the most successful game FromSoftware has ever made, and its new Shadow of the Erdtree DLC will only compound that.

Why is Skyrim better than Elden Ring? ›

Therefore, The Elder Scrolls V wins this comparison as a more flexible game. You don't fight all the time, can decide about the entire adventure, the soundtrack enchants, and the lore is enormous. And there are more mods that can shape it and turn it into anything you want – even Elden Ring.

Is Elden Ring the biggest game ever? ›

While Elden Ring may boast a massive world for players to explore, there are many other games with worlds that are even bigger, making them worth checking out as long as the sandbox isn't massive just for the sake of it.

What are Miyazaki's thoughts on Dark Souls 2? ›

"I actually personally think [Dark Souls 2] was a really great project for us," said Miyazaki, "and I think without it, we wouldn't have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series." I don't think you can really argue with that.

Did ds2 servers shut down? ›

After a decade of jolly cooperation, tense invasions, PvP duels, and other multiplayer shenanigans in FromSoftware's 2014 follow-up to the original Dark Souls, the Xbox 360 and PlayStation 3 servers for Dark Souls 2 are being shut down permanently on March 31, 2024.

What gets you banned in ds2? ›

So to recap, if you tamper with the game in online mode, you'll probably get banned and if you tamper with it on offline in a way that leaves a trace in your save file, and then proceed to go online with that save, you will also get banned (But might be fine if you delete your problematic character(s) and play on a ...

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